Unfortunately, the "life stories" portion turned out to be a tedious feature rather than an entertaining one. The story gameplay mode is almost exactly the same as the normal one, except you focus on one character, and you have goals to complete. You must help Vince find that special someone who loves him for something other than his money, while you help Riley with her new friends and new love interests. There are two stories: Vincent Moore, a high-tech whiz who has been very unlucky in love, and Riley Harlow, a young woman who returns home for a fresh start. Life Stories introduces the "new" story mode, which is where the title's "life stories" come into play. The normal gameplay mode in the Sims titles (and in Life Stories) is that you can have total control over what your character(s) do, and how they live their lives. As you play, you earn money to buy new furniture or move into bigger and better houses.
You build them a house, choose their furniture, get them a job, and help them live.
In terms of gameplay and items, it seems to be the same old Sims that we've been playing for the past seven years, but if it sells, why not?įor those who have never played a Sims game (or have been living under a rock), you create a character or family and help them go about their daily lives. Probably the coolest thing about Life Stories is the fact that it was designed to run well on laptops. This time, The Sims: Life Stories offers you the ability to focus on your character's career, dating life, marriage, kids, and the building of a legacy. Since the release of the original The Sims for the PC in 2000, it seems as if a new Sims title - standalone or expansion - is constantly popping onto store shelves.